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I remember mapping out the city on graph paper as I went. One of the most popular game series for the commodore system.The premise of the game was that you were abducted by aliens and set down in this fantasy city complete with magic, monstaers, and music. The archon series used a combination of strategy and arcade action.A sort of Mad Max-ish future where people strapped weapons to their car for survival.You could take courier missions, turn vigilante, compete in tournaments or try to ambush anyone who drive by. You are an atzecan soldier and you have to stay alive till the end of the game, because the King whants to know if his pyramidal fortress can protect forever him and his "golden things" after his death: YOU AGAINST THE FORTRESS.... You went into some Inca pyramid looking for this lost idol.

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Created by Lord British & Chuckles of Origin Systems, this was a futuristic pen & paper game that was ported to the computer.You need to give the axe murderour this note and wait for his musical demise otherwise you get chopped to bits.Despite plenty of first person 3d adverntures today, few match Alsylum's surreal and disturbing milieu, which goes to show increased computer power is not substitute for creativity.An astounding furious two-player first-person 3D game with a simple premise: Get the ball and shoot it into your opponents goal.Utilizing a horizontally-split screen, you drove a hovercraft over a checkerboard grid, grabbed the ball using your forcefield, then carried it to your opponent's goal, all the while trying to avoid your opponent bumping you, harassing you, and trying to steal the ball.The game was about eight screens by eight screens and you had monsters to knife or shoot or avoid(they grew from snakes and small spiders to dinosaurs and octopi,) and there were plenty of traps like a giant water spigot that would fill the room with water, or even a descending ceiling where the walls on the side slammed shut.